[HTML][HTML] Digital escape rooms as innovative pedagogical tools in education: A systematic literature review

A Makri, D Vlachopoulos, RA Martina - Sustainability, 2021 - mdpi.com
This paper aims to present a systematic literature review on state-of-the-art Educational
Escape Rooms (EERs) with the use of digital technologies. More specifically, the focus of the …

Educational escape rooms for healthcare students: A systematic review

LH Quek, AJQ Tan, MJJ Sim, J Ignacio, N Harder… - Nurse Education …, 2023 - Elsevier
Objectives To synthesize evidence on the implementation and evaluation of educational
escape rooms for healthcare students. Design A systematic review. Data sources A search …

Comparing Gamification Models in Higher Education Using Face-to-Face and Virtual Escape Rooms.

S Pozo-Sánchez, G Lampropoulos… - Journal of New …, 2022 - ERIC
Gamification is a training model that encourages the inclusion of active methodologies into
learning environments. The objective of this study is to analyze the effects of a gamified …

[HTML][HTML] Room2Educ8: A framework for creating educational escape rooms based on design thinking principles

P Fotaris, T Mastoras - Education Sciences, 2022 - mdpi.com
By immersing learners in a playful, interactive, and engaging experience, Educational
Escape Rooms (EERs) have been found to enhance learners' motivation, help them to …

[HTML][HTML] Digital escape rooms as Game-Based learning environments: A study in sex education

L von Kotzebue, J Zumbach, A Brandlmayr - … Technologies and Interaction, 2022 - mdpi.com
Game-based learning is becoming increasingly popular in education. The playful
experience especially promises a high degree of students' motivation. In this research, we …

Gaming and anxiety in the nursing simulation lab: A pilot study of an escape room

JM Reed, RE Ferdig - Journal of Professional Nursing, 2021 - Elsevier
Background Anxiety accompanying educational simulations is a complex issue impacting
nursing students and their learning. Research has provided evidence that some pre …

Gamification: Basic concepts and applications in radiology

P Aguado-Linares, F Sendra-Portero - Radiología (English Edition), 2023 - Elsevier
Gamification is the use of elements from games in non-game environments, such as
education. It is an alternative educational focus that promotes students' motivation and …

An interprofessional escape room experience to improve knowledge and collaboration among health professions students

NM Fusco, K Foltz-Ramos, PJ Ohtake - American journal of pharmaceutical …, 2022 - Elsevier
Objective. The purpose of this study was to extend our understanding of escape room
pedagogical design by investigating the impact of escape room puzzle content on changes …

Gamificación: conceptos básicos y aplicaciones en Radiología

P Aguado-Linares, F Sendra-Portero - Radiología, 2023 - Elsevier
Gamification is the use of elements from games in non-game environments, such as
education. It is an alternative educational focus that promotes students' motivation and …

[HTML][HTML] A didactic escape game for emergency medicine aimed at learning to work as a team and making diagnoses: methodology for game development

LA Vuillaume, G Laudren, A Bosio, P Thévenot… - JMIR Serious …, 2021 - games.jmir.org
Background: In the health care environment, teamwork is paramount, especially when
referring to patient safety. We are interested in recent and innovative solutions such as …